﻿using UnityEngine;
using System.Collections;

public class FaceStat  {
	public FaceStat(){}
	public  Attribute attribute;
}



public class Attribute  {
	public Attribute(){}
	public  _Age age;
	public _Gender gender;
	public _Glass glass;
	public _Race race;
	public _Smile smiling;
}


public class _Age
{
	public _Age(){}
	public int range;
	public int value;
}

public class _Gender
{
	public _Gender(){}
	public float confidence;
	public string value;
}

public class _Glass
{
	public _Glass(){}
	public float confidence;
	public string value;
}

public class _Race
{
	public _Race(){}
	public float confidence;
	public string value;
}

public class _Smile
{
	public _Smile(){}
    public float value;
}


